as well a short introduction-machinima-sketch-clip on youtube
The new characters will play the role of helpers and guides for the player, giving some useful hints and guides to solve the riddles and puzzles.
Why it took so long for this? There are two basic reasons:
First: Mod projects like this does not really fit to real life duties.
Second reason is: it was time consuming to create this characters in the source engine, because I had to build all elements from scratch: The Valve Biped Rig is not very useful for robot's which have no legs but a bicylcle wheel mechanic or, in case of Happy Jack, only some scissor like hinges at the base. As well all animations are customized for this characters, the big animation library of the sdk is useless, because the structure of the skeleton do not match.
The good thing on this was the learning: Now i know more about the system of rigs for source enging, phonemes and the way how to do a machinima. So i plan to publish an advanced tutorial about creating a rig and its control-nodes in Softimge XSI from scratch.
Feel free to give your comments and opinion on this, every kind of feedback will help the development of this mod